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Renegade Paladin
Knight Errant
Posts: 155
(6/22/04 9:40 am)
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Defying the Orders of High Sorcery
Okay, if I ever do another character in Dragonlance, I'm thinking of playing a CG renegade wizard who doesn't appreciate the strongarm "Join us or die, and possibly die even then" tactics of the Orders of High Sorcery, and therefore refuses to join. He doesn't go seeking trouble or make defiant proclamations against them (at first), but rather goes about his business as if the Orders didn't exist and making a point of not disturbing the "balance," which is the main reason the Orders force wizards to join them in the first place. Eventually, of course, the Orders will come for him. When that happens, I plan on escaping/driving off whoever they sent with as little destruction and mayhem as I can manage. Assuming I survive the first two or three attempts, I will start making a racket about how they're repressing me and try to drum up some popular support against their tyrannical strongarm ways while comparing them unfavorably to the Mafia/Knights of Neraka, careful to emphasize how they are forcing me to these measures and if they'd lay off and stop pretending to be the only ones with rights to magic, then I drop everything. How far do you think I'd get? Would any kingdoms in Krynn back me at all? Would they eventually dispatch Raistlin or someone else I can't deal with? *Shudder* Can this work?

"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein

Calculus Crusader
Pugilistic Probabilist
Posts: 375
(6/24/04 3:23)
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Re: Defying the Orders of High Sorcery
I don't know Krynn well enough to comment. In my campaign, there are strict regulations within the Ausonian Empire regarding arcane magic, which I have yet to articulate. :)

The Basilica of Light

Renegade Paladin
Knight Errant
Posts: 156
(7/12/04 12:28)
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Re: Defying the Orders of High Sorcery
Okay, the Orders of High Sorcery behave like the mob. If you're an arcane spellcaster of 5th level or higher and you don't join, they whack you. (Well, the Order of the White Robes will haul you in and imprison you for life if they can, but it amounts to the same thing as far as the player is concerned...)

"Courage is the complement of fear. A fearless man cannot be courageous. He is also a fool." -- Robert Heinlein

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