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Tha Soul Assassin
Registered User
Posts: 1
(1/5/06 6:48 pm)
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Kalki Rose
Name: Hajime Kesano

Age: 21

Race (This determines your Hp) : Human

Sex: Male

Previous Occupation (This will help determine how you fight along with your history.) : Tae-Kwon-Do sensei/Mercenary

Appearance: Hajime has messy, long platinum hair that covers his deep hazel eyes, he stands about 6'0" tall and weighs around 190lbs, he is muscular from all the working out he does and mostly wears his Tae-Kwon-Do training gear.

Continent Origin: FF9

History: Kalki was born in Alexandria to some normal middle class citizens, although he was raised as a normal child Kalki always believed there was more to life then playing skipping games with friends and getting told off when you came home too late. he sought adventure, and when he was 14 he went to find something more.
During his journey he met an old martial artist called Yamin, who taught Kalki all he knew of Tae-Kwon-Do.
Kalki embraced his teaching and picked the martial art up fast, he became very skilled in the art and Yamin realized he could teach him nothing more, so Yamin wrote a letter to an old friend of his that lived in the mountains near Alexandria who was the one person who knew more then Yamin himself.
Kalki stayed under the great masters teachings until he was 19 and then left, seeking a greater fortune.
He became a mercenary and trained himself as a Ninja.
Kalki believed that mastery of many different martial arts was important and he was fascinated what shadows could do.
One day when he was training, he was attacked by 9 warriors and a red mage that defeated him despite Kalki's great attempts at fighting.
He was forced to lay immobile for 2 days until Yamin found him, beaten and bloody on the ground.
Yamin nursed Kalki back to health and then bid him farewell, he was a busy man.
Kalki decided that he would pass on the teachings of Tae-Kwon-Do so started a private school in the outskirts of Alexandria...
Kalki is now 21 and searching for something more, his school having failed as not many people were interested in martial arts anymore.

Special ability (Any special ability your character may have) :
1. Steal
2.
3.
4.

Stats [You have 28 beginning points to use. I will decide on how much Hp and Mp you will start with.] :
Hp:
Mp:
Limit Gage (When I reward you with an icon, you can use you limit break/overdrive. I'll tell you when you get a limit icon) : [Example for evil: {:} (Nothing), {:evil :evil :evil :evil :evil } (Full)]
Attack:
Defense:
Intelligence:
Agility:
Speed:
Magic Defense:
Experience (The amount of experience you have) :

(Do i decide all the stuff apart from HP an MP?)

Preferred Weapon [Sword (Long/Short), Daggers, Nunchuku, Fist, Axe, Gun, Doll, Gunblade, Custom/Special, etc.]: Gloves/Fist's/Feet's

Equipment [Starting equipment. You can only have (head, body, arms, legs) armor, if it makes sense with your story. Same thing with shields. You can have cloth items (Body, Legs). Beginning accessories are usually crap, unless your story has to do with having a powerful accessory]:

Weapon: Spiked martial arts gloves/Tae-Kwon-Do (If considered a weapon...)
Shield: none
Head:none
Body: Tae-Kwon-Do masters uniform
Arms: none
Legs: covered by body
Accessory 1:
Accessory 2:
Accessory 3:

Limit Break: Tae-Kwon-Do Demon Combo (A fast series of attacks, A series of spin kicks followed by an uppercut then low roundhouse kick)

Magic (This is your normal attack magic. Ex. Bolt, Fire, Ice.) : Fire
Learn: Examine
Use: Magic

Support (This is Magic used for support. Ex. Defense up, Attack up, Speed down.) : Haste
Learn: Examine
Use: Ability

Summon : Bahamut
Learn: Equipment
Use: Magic

Special (Some Magic is so incredibly powerful that they must be obtained and possibly used in special ways. Ex. Holy, Ultra Nova, Ultima Blue.) : Meteor
Learn: Teachings
Use: Spell (very draining, that spell from FF4 kinda thing...)

Fame (Will always begin at zero.) : 0?

Items: Potion X6, Antidote X3

Money (I determine how much you get through your profile. You can have anywhere from 100 to 10,000 Gil.):

Gamera6
Rumio: The Holy Swordsman Apprentice
Posts: 402
(1/16/06 4:31 pm)
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Re: Kalki Rose
Okay... First off... Your question.

Yes. You distribute the 28 stat points to whatever you want.

If you want extra HP or MP, tell me how much you are distributing into it and I will convert it.

Second off... You CANNOT start with Bahamut, but I commend you for trying. ^_^;;;

As for Meteor, Using it drains all of your MP and half of your HP until you "Master it".

Mastering it requires you to gain enough Max MP to use it normally.

It takes 90 MP to use Meteor normally with normal strength.

Other than that, Accepted.

Make/accept the edits and fill out your stat points then I shall put you in the character forum.



"Last night I was looking at the stars and I was wondering, 'where the heck is my ceiling?'"
A once-great Dragon Ball Z RPG... Under new management.
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Tha Soul Assassin
Registered User
Posts: 2
(1/19/06 7:59 am)
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Re: Kalki Rose
haha i thought bahamut was too good to be true heheh anyway il make the changes an stuffs

Gamera6
Rumio: The Holy Swordsman Apprentice
Posts: 404
(1/26/06 6:16 pm)
Reply

Re: Kalki Rose
Alright. Make the edits and you can start in Alexandria on the FF9 Continent.

~Gamera



"Last night I was looking at the stars and I was wondering, 'where the heck is my ceiling?'"
A once-great Dragon Ball Z RPG... Under new management.
Join up to bring it back to it's former glory:
p080.ezboard.com/bdbzeternity

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