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OOC, Help & Announcements!
All OOC, Help, Contests and Announcements. Member resources, roleplaying discussions, and Gamers Support Forum can all be accessed on the Community OOC Board. The Halls of Freedom and the Banter for Spammers have been located here as well for those of your looking for some fun. We look forward to hearing from you..or reading your SPAM!
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0 | 11/21/04 1:44 am |
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The Isle of Ancients
The mysterious and secretive Isle of Ancients has exsisted for eons it seems, where it sits centered in a very large bay. It is shroud in a heavy mist of fog, magically hidden from prying eyes be they by boat, air, or other less physical means. Many travelers straying to closely have met with untimely demise, by way of shipwreck or lightening strikes, seemingly generated from the isle itself, only to keep its secrets hidden from those unworthy and unwelcomed. Little is known about the history or ongoings of the Isle or the Academy of Arts which call it home, most believe it merely a legend but it is where the Elidorsian Order of Magii go about their secretive and mysterious ways.
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22 | 4/8/07 5:28 pm |
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Inn of the Ancients
Come in for a drink or meal, meet the students and masters of the Academy, or simply relax from the pressures of training. As mages enter, the only light source is a set of glowing light globes emitting a warm, inviting light. The Barkeep, a short statured dwarf with a long flowing beard and eagle eyes, gives the feeling that he can see right through anyone... Mages would be wise to keep an eye on him, but all wizards should feel safe in knowing he is watching for trouble. All this leaves the mind as finely carved tables and chairs, which all seem to be so perfect they arent real, are noticed. A large, inviting bar provides refresment to suit any taste.
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477 | 6/20/06 8:04 pm |
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Chamber of the Doyen
The Doyen is the Head of the Academy, he may be found here or arrangements can be made to speak with an instructor. The Doyen also approves all applications for admission to the academy. The Doyens Office is a grand room with high walls and cathedral ceilings above. The warm light felt seems to be radiating from the ceiling itself. A thick red carpet and soft leather furniture welcome would be mages and wizards to warm themselves while sharing thouhgts with the Doyen. (Please post your bio.)
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62 | 5/21/05 11:12 am |
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The Gardens of Focus
At the heart of the Isle within the compound of the academy is a garden, perfectly tended rows and lines of shrubs, flowers and stones lend to the perfection of focus and meditation neccesary for greatness. Many of the masters in their art spend countless hours here in the gardens where they gain fous and insight. High constitution and intelliegence with little distraction provides wizards with the necassary tools they neeed to perform at their best.
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20 | 6/29/04 8:20 pm |
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Library of Ancients
Research new spells, learn from the past, peruse the tomes to attain greater knowledge. Intelligenace is crucial for practicing mages and wizards. Much can be learn from the past, by simply taking time to study. Or simply gaze upon the WALL OF THE ANCIENTS. Here the names of great wizards are inscribed so they might always be remebered with awe and inspiration. Young aspiring mages would do well to either seek them out or learn from the tomes of these great Wizards' doings.
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33 | 1/15/06 10:40 pm |
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General Studies(Novice)
Students will be taught the most basic of skills and history in the magical arts. Low level spells and feats, magic domains classes and various schools and an empaphaisis on magic detention. By completion of this course a student chooses a sub discipline in the Ancient arts and specific class. Successful completion of the course grants the student the title of Bard,Cleric,Druid, Wizard Sorceror, or Paladin and acceptance to the Intermediate courses of study.
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0 | 8/25/07 9:31 pm |
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Advanced Studies (Intermediate)
Students in this course will learn more in depth and ancient magical arts, specific to their chosen class or magical discpline. Studies focus on defenses and offensive attacks. Emphasis is placed on increasing ones willpower, focus, and abilities associated with the mages chosen discipline. Successful completion of the course grants the student the title of Mage, graduation and acceptance to the specialized studies.
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1 | 5/20/05 6:58 pm |
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Specialized Studies(Advanced)
Wizards seeking to specialize in multiple schools of magic continue their training here. Alchemy, Elemental, Ajuration, Conjuration, Divination, Enchantments, Evocation, Illusion, Necromancy,
Transmutation and most importanly the Art of Battle Magery are taught here. Masters of all disciplines and classes and Battle Mages further develop their archane abilities here. Though be warned study at this point has and may cost one their life, though the will forever be rememerd in the tomes as a Master Mage.
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0 | 2/5/04 6:48 am |
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Tournament and Training Arena
An Arena for practicing and testing, application, and perfection of the skills of students and Master alike. Grand battles of legendary Masters take place here, to show their might to the world and claim a position among the best forever being inscribed on the Wall of Ancients. There is a sense of magic to this place, a charm that keeps magic and weapons from leaving the area and causing devastation or harm. As mages and wizards walk through the golden gates they see a few targets at the far end of the Arena. (All Battles will follow the Academy Code. Those seeking a name on the wall do not need to have trained here at the Isle.
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66 | 4/20/05 11:06 pm |