Has anyone here read or otherwise obtained any of the "Question of _____" D20 books?
IE:
Question of Loyalty: Guide to Military Orders
Question of Honor: Guide to Knights
Just curious if any of you had implemented any of the ideas contained therein to your campaigns.
I'm a little mixed myself. The healing section is cool; but Teutonics (and other Orders) as Rangers? Well, anyway, any ideas you might have would be cool.
Yeah, I found them over at DrivethruRPG.. they are a 3rd party type of accessory, but they were cheap, so I thought I'd blow a few bucks to check them out.
As I only got them last night, I have not had a chance to read them thoroughly yet.
I just figured I'd try asking here, due to the general thematic properties of your board.
Well, like I said, there are a few things that stand out from them. The sections on clerical healing are interesting as they pull in a lot of herbalism and such. And you definitely don't want to mess with a Grandmaster of an Order. But, it seems that making many of the orders being based off of the Ranger class seems a little odd to me (the only reason for it seems to be the Favored Enemy ability of the Ranger).
Maybe a thorough reading will make it make more sense.
Their idea of making the different orders "Templates" (like the "racial" templates in the MM) rather than prestige classes per-say was a neat idea, but since I haven't seen it in use, I am not totally sold yet.
They'd be a great resource, from what little I've gleaned so far, for a middle-ages era "historical" game; though you'd have to re-"Christianize" it a little, as they seem to have dropped the obvious stuff to make it generalized enough to throw into a different world (and hence my basic irritation on how they portray the RL religious orders, particularly the Teutonic Knights). The art is mostly taken from old art books and stuff, so a lot of the pictures linked to specific RL Orders will likely be familiar.
The clerical magic and healing sections seem to allow you to either make it more detailed, or tone down the magical aspects to make it fit more in low-magic type campaigns.